{"id":32,"date":"2019-10-18T15:46:21","date_gmt":"2019-10-18T14:46:21","guid":{"rendered":"http:\/\/betola.de\/wandererbill\/?p=32"},"modified":"2019-10-19T10:22:38","modified_gmt":"2019-10-19T09:22:38","slug":"rules-for-traveling-and-hanging-around","status":"publish","type":"post","link":"https:\/\/betola.de\/wandererbill\/uncategorized\/rules-for-traveling-and-hanging-around\/","title":{"rendered":"Rules for traveling and hanging around"},"content":{"rendered":"\n<p>Here are some house rule for open table fantasy sandbox games. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Hanging around at the tavern<\/h2>\n\n\n\n<p>Player characters who don&#8217;t take part in an adventure, because their players couldn&#8217;t make it to the session, are supposed to hang around at the local tavern. It costs them 1 gp per day to stay there. This may well lead to going into depts, but that&#8217;s their problem.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Traveling<\/h2>\n\n\n\n<p>Player characters who need to travel quickly in order to catch up with a party may travel 18 to 90 miles or 3 to 15 hex per week. It costs them 15 gp for a week of traveling. Roll on the following table for each week traveling (i.e. if you need to travel 16 hexes, you need two weeks, so roll twice!). You gain the number cast on 2d6 times 20 XP per week!<\/p>\n\n\n\n<table>\n<tr>\n<th>2d6<\/th>\n<th>event<\/th>\n<\/tr>\n<tr><td>2<\/td>\n<td>you disappear and become a non-player character. Only the GM knows what happend. You might be found and become a player character again if the party successfully finds you.\n<\/td>\n<\/tr>\n<tr>\n<td>\n3<\/td>\n<td>\nSomething bad happens. You&#8217;re traumatised and lose one level.\n<\/td>\n<\/tr>\n<tr>\n<td>4<\/td>\n<td>\nyou&#8217;ve been assaulted and robbed. You reach your destination with nothing but rags (AC 9) and a cudgel (1d4).\n<\/td>\n<\/tr>\n<tr>\n<td>5<\/td>\n<td>\nyou get injured and lose one week of traveling time &#8211; roll again.\n<\/td>\n<\/tr>\n<tr>\n<td>6<\/td>\n<td>\nyou get help from some higher npc &#8211; you owe him a favour now.\n<\/td>\n<\/tr>\n<tr>\n<td>7<\/td>\n<td>\nyou make an interesting discovery. You couldn&#8217;t gather much, but you&#8217;ve found (1) the entry to an unknown cave system, (2) ancient ruins, (3) the lair of a terrible monster, (4) a gate to another world.\n<\/td>\n<\/tr>\n<tr>\n<td>8<\/td>\n<td>\nyou meet a traveling companion, roll again with +2. You get +2 on a reaction roll, if you want to hire him as a retainer.\n<\/td>\n<\/tr>\n<tr>\n<td>9<\/td>\n<td>\nyou find some work on the way, and earn 3d10 gp<\/td>\n<\/tr>\n<tr>\n<td>10<\/td>\n<td>\nsomehow you come in possession of a treasure map\n<\/td>\n<\/tr>\n<tr>\n<td>11<\/td>\n<td>\nyou find a valuable gem (1d10*100 gp), lucky you \n<\/td>\n<\/tr>\n<tr>\n<td>12<\/td>\n<td>\nyou find a magic item  (GMs choice)\n<\/td><\/tr><\/table>\n\n\n\n<h2 class=\"wp-block-heading\">9 to 5 jobs for adventurers<\/h2>\n\n\n\n<p>Characters who stay at some place for a longer period of time might try to find work. Roll 2d6 plus charisma modifier. On a result of 8+ you find a job and earn 2d4 * 10 gp per week. If you miss you have to wait for a week and earn nothing. On a critival miss (2 on 2d6) wait two weeks before roling again.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here are some house rule for open table fantasy sandbox games. Hanging around at the tavern Player characters who don&#8217;t take part in an adventure, because their players couldn&#8217;t make it to the session, are supposed to hang around at the local tavern. It costs them 1 gp per day to stay there. This may &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/betola.de\/wandererbill\/uncategorized\/rules-for-traveling-and-hanging-around\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Rules for traveling and hanging around&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[],"tags":[5,4],"_links":{"self":[{"href":"https:\/\/betola.de\/wandererbill\/wp-json\/wp\/v2\/posts\/32"}],"collection":[{"href":"https:\/\/betola.de\/wandererbill\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/betola.de\/wandererbill\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/betola.de\/wandererbill\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/betola.de\/wandererbill\/wp-json\/wp\/v2\/comments?post=32"}],"version-history":[{"count":10,"href":"https:\/\/betola.de\/wandererbill\/wp-json\/wp\/v2\/posts\/32\/revisions"}],"predecessor-version":[{"id":42,"href":"https:\/\/betola.de\/wandererbill\/wp-json\/wp\/v2\/posts\/32\/revisions\/42"}],"wp:attachment":[{"href":"https:\/\/betola.de\/wandererbill\/wp-json\/wp\/v2\/media?parent=32"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/betola.de\/wandererbill\/wp-json\/wp\/v2\/categories?post=32"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/betola.de\/wandererbill\/wp-json\/wp\/v2\/tags?post=32"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}